Videogames for Teachers. Libro digital
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Table of Contents
1. Video games: A way to change communication languages
University of Valencia; IES Sant Vicent Ferrer; IES Luís Simarro (Spain)
2. Interactive environments for involvement and motivation for learning
University of Murcia (Spain)
3. How players learn to learn while playing?
University of Santiago de Compostela; SIA Group (Spain)
4. Reviewing solutions for augmented and virtual reality
University of Sevilla (Spain)
5. The role of video games in education
University of Huelva (Spain); Salesian Polytechnic University (Ecuador)
6. Educational video games: An overview
Hellenic Open University (Greece)
7. Video games as educational tools
Hellenic Open University (Greece)
8. Main achievements of mobile learning through the use of educational applications
Academy of Fine Arts Brera in Milan (Italy)
9. Gamification and self-direct learning: The use of mobile applications in education and lifelong learning
Academy of Fine Arts Brera in Milan (Italy)
10. Social media and education. Main challenges, strengths, and weakness of mobile apps in education
FH Joanneum University (Austria)
11. Video games, apps, and education in the field of pre-Primary and Primary education
FH Joanneum University (Austria)
12. Assessment in video games and educational apps-based learning in upper Secondary and post-Secondary non-Tertiary education
Kaunas University of Technology (Lithuania)
13. Assessment in video games and educational apps-based learning in Tertiary education
Kaunas University of Technology (Lithuania)
14. From video games to work: interactive languages and three-dimensional environments as reference models in tomorrow’s professions
Academy of Fine Arts Brera in Milan (Italy)
This work is the result of the funding Project Erasmus+ Programme, KA2 Strategic Partnerships for Higher Education Project Number: 2017-1-ES01-KA203-038370, directed by Andrés Payá Rico.
Along the 14 chapters of the book, a series of research groups show their findings when applying videogames to their teaching and learning environment.
Experiences from different countries, all throughout Europe (Austria, Italy, Greece, Lithuania, Spain), and even from South America (Ecuador) are gathered to highlight the potential of video games technology in the classroom context.